⚠️ All the rules are subject to change at any time so ensure to keep up to date with our change log below
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- Reworked the Building Rules
- Reworked the Roleplaying Rules
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- Removed Adverts & Cooldowns
- Removed Job Specific Rules
- Players shall not discriminate other players, for instance you shall not be racist, homophobic etc.
- Players shall not intend to harm the network in any way shape or form.
- Players shall not make threats to players or the network.
- Players shall not advertise any other community.
- Players are expected to be fluent in English, the Network is an English server.
- Players shall not spam the chat or mic spam.
- Players are expected to use common sense at all times.
- Players shall not exploit any bugs to their advantage.
- Players shall not use autoclickers, hacks, exploits etc.
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Upon a player dying, they must follow the New Life Rule
where they:
- Do not remember anything from their previous life.
- Do not return to any situations that occurred in their previous life.
- Shall not return to their location of death for 5 minutes.
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Upon a life or death situation, players must have a
valid roleplay reason to kill someone. For instance:
- You are seeking for revenge from someone committing a crime against you.
- You are being engaged with force from an officer.
- You are a highly wanted individual with officers intending to arrest you or kill you.
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Players are expected to adequately roleplay all
scenarios.
- When a police officer intends to start a roleplay situation, it is not permissible for you to immediately defend yourself. You must engage in some form of roleplay - where this is necessary. For instance, upon a traffic stop you may not kill them instantaneously. You must roleplay fairly.
- You could also start a situation yourself, such as driving 'drunk' or 'following a police car suspiciously.' This will initiate an interesting roleplay situation.
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Upon a player being in a threatening situation, they
must comply with Fear Roleplay where they:
- Must value their life.
- If an indiviual has a firearm pointed at you.
- Co-operate with individuals, obeying the commands given to you.
- Notes: You may not draw or equip your weapon while under FearRP. FearRP can only be triggered by individuals in close proximity, within your voice range. FearRP for vehicles is enforced when the driver is threatened by players.
- Players shall not use out of character information to their advantage in-game.
- Players shall not engage in any erotic or inappropriate roleplay.
- Players shall not car minge.
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Players shall not engage in major crimes when there is
an ongoing government meeting. Major crimes are:
- PD Raids, Bank Raids, Gas Station Raids, Post Office Raids, Kidnappings, Terror, Bombings and Base Raids.
- Players shall disengage from a crime they are committing when there is no more monetary gain, you cannot stay within a situation for a lengthy period of time for an invalid reason.
- Upon being revived, players must wait 2 minutes before returning to a combat situation.
- Players shall not commit any crimes against the National Health Service or London Fire Brigade.
- Players shall not bait cops into scenarios.
- Players shall advertise "leave our land" upon someone trespassing on a claimed capture point, if they fail to comply within 10 seconds you may kill them.
- Players shall not use your vehicle to run over players.
- RP affiliation is formed when you own a base with an individual or you are in the same faction or gang.
- Safezones, including the cave, Spawn, Casino and Little Town, are designated as non-roleplay zones. Players are not permitted to engage in roleplay activities within these areas.
- Players are required to have a valid roleplay reason when placing a car bomb on someone. Acceptable reasons include scenarios like targeting a prominent figure such as the prime minister, seeking revenge, or being actively engaged in a conflict with the targeted individual.
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Players shall not have more than 5 roleplay friendly
props during a raid.
- Players shall also not build during an ongoing combat situation.
- Players shall not use props that have unfair angles or allow them to headglitch.
- Players shall only build a base inside an ownable property.
- Players shall not have more than 2 fading doors within their base, keep in mind this also includes windows.
- Players are expected to build a raidable and realistic base.
- Players are expected to build an understandable (not confusing) base.
- Players are expected to have a fair base during combat.
- Players shall not use invisible props.
- Players can have a KOS sign, but upon someone entering your base uninvited, you may kill them.
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Players must place keypads next to fading doors and be
easily visible.
- Players shall not have fake or hidden keypads.
- Players shall build bases that are easily accessible, where they shall not build trap or maze bases.
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Players must have a fair amount of spacing within fading
doors and corridors where:
- Two players can fit horizontally and vertically.
- Players shall not use fading door hotkeys.
- Players shall not use no collide props.
- Players shall not create crouch bases, players must be able to stand.
- When building, players must put up a clear visible building sign. This stops you from being raided, however you may not hold raidable entities in your base.
- Players shall not have kill corridors as this is heavily unfair for PvP and Roleplay Situations.